You know, every once in awhile in the life of a gamer you find a game that truly speaks to you as a person. Something about the game resonates and creates a real attachment that is indescribable. In the past few years, notable games that have done this for me have been games like “The Legend of Zelda” or the “Bioshock” franchise. Recently, I had the privilege of playing a small indie game that maybe you’ve heard of by now: “Undertale.”
There are many aspects that go into making a good video game. It has to have certain components to it that make it worthwhile to play through. Some of these components are meaningful character arcs, a well thought out and impactful storyline, a decent soundtrack, and intriguing or unique gameplay or features. It may sound simple on paper, but getting all of these elements to work in unison is no easy feat. Creator Toby Fox, however, has completely hit the nail on the head with “Undertale.” Sit down and hold on tight, because you’re in for a ride on this one.
First, I’ll start by saying a little bit about the game. “Undertale” is a retro-style Role Playing Game, or RPG for short. It features retrograde 16-bit graphics and some 16-bit and modern style music throughout. However, don’t let that deter you from playing the game just because it doesn’t have the HD graphics we’re all so used to these days. The artwork is very solid and Toby Fox took a very unique spin on the simple concept of monsters.
The game starts with our main character (conveniently named by the player) waking after falling through a hole in the mountain. You are found by Toriel, a kind and compassionate monster who seems like she may be a bit lonely down here. After working through the beginning area and solving some pretty easy puzzles we are introduced to the game’s combat system–this is where that unique feature I mentioned earlier comes into play.
“Undertale” is not like your typical RPG where you grind for hours for levels and gear; you can progress through the entire game without killing a single creature. However, doing so will not grant you any experience and will give you the minimum amount of health for the entire game, which can make some of the later bosses a bit difficult. That isn’t where it ends though, “Undertale” is very unique in the fact that every single decision you make, even the small ones, can affect the game in a huge way. Want to kill that monster for a bit more hp and experience? Suddenly the entire dialogue of the game changes and certain endings become unavailable. There are 3 major routes that are known: No Mercy where you kill everything (sometimes referred to as genocide), Neutral which is what you get for playing it like a normal game, and Pacifist for not killing anyone (although this requires a neutral ending first). You have the ability to reset the game, so you can get all three endings should you want to. However, this comes with stipulations. If you choose to do a no mercy run first, it will have irreversible consequences on your game. No matter what ending you get after resetting the game, they will always know that one instance of you was a monster, so take that into consideration. I’d recommend running the game like a pacifist route the first time you play through, this will give you the neutral ending, and then you can go back and complete the pacifist ending. This way, should you choose to do a no mercy run, it won’t affect your pacifist playthrough.
While that’s a significant portion of why I like “Undertale” so much as a game, there are still other components of the game that make it what it is. Characters will always have an impact on the game, and boy did they do a good job here. No matter what run you decide to do, the characters are very dynamic and interesting. There’s Sans and Papyrus the skeleton brothers. Sans is the sarcastic comedian of the game, and he is very funny. There are many notable moments for Sans through the entire game, and I’ll let you find them on your own. Other notable characters such as Mettaton, Alphys, Asgore, Undyne and a couple of others are very present through the entire game. This doesn’t account for all the little interesting bits of text and humour that Fox included in the monster encounters in the overworld. If you’re any bit as big of the nerd that I am, you will appreciate the references and attempts at humour he makes through the entire game.
Last but not least, and the thing that in my opinion can make or break a game: The soundtrack. Nothing is more annoying than when the music doesn’t fit a certain part of the game. If you’re in an epic battle and the music doesn’t feel like you’re in an epic battle, that is really going to take away from the overall experience. It makes it very hard to get involved in a game. I cannot give enough praise to the soundtrack of this game. It is absolutely incredible. Seriously, this soundtrack is on par with games such as “Final Fantasy” and “The Legend of Zelda,” games that are known for their incredible soundtracks. I find myself listening to almost every song outside of the game, it’s seriously that good. The best part about it is that Toby Fox made all the music primarily by himself. If you decide to buy this game, do yourself a favor and buy the bundle that comes with the soundtrack. I promise you won’t regret it.
In short, “Undertale” is a game that satisfies and exceeds all the elements needed to create a truly memorable game. The soundtrack is incredible, the characters are immersive and relatable, the story is very well thought out and executed and the graphics are very fitting. My friends nagged me to play this for weeks–telling me how amazing the game was. I was hesitant at first as it is an indie game and not all indie games are very good. However, it’s only $10 on steam ($17 if you want the soundtrack too), and I decided I would bite the bullet and give it a chance. Boy am I glad that I did. This game has earned a special place in my heart for it’s uniqueness. Never have I played a game that played my emotions so well. The no mercy run made me feel awful after playing through pacifist route. It is emotionally draining to play, and that is something only a truly amazing game is capable of. The game is about 6 hours long to play through a typical route. Unless of course, you decide to do No Mercy. There are a couple of the hardest boss fights I have ever had to do in a video game on that route so be warned: “you’re gonna have a bad time” to quote Sans. All of this aside though, this game is incredible and is one of the best games I’ve played in years. It’s rightfully earned a place in my top 3. If you were on the fence about this game, go play it. I promise you won’t regret it.
JB Smith • Jan 27, 2016 at 3:03 pm
Editor,
The American Reinvestment and Recovery Act and the brain initiative are the worst scams ever perpetrated on the American people. Former U. S. Surgeon General Regina Benjamin Warns: Biochips Hazardous to Your Health: Warning, biochips may cause behavioral changes and high suicide rates. State Attorney Generals are to revoke the licenses of doctors and dentists that implant chips in patients. Chip used illegally for GPS, tracking, organized crime, communication and torture. Virginia state police have been implanting citizens without their knowledge and consent for years and they are dying! Check out William and Mary’s site to see the torture enabled by the biochip and the Active Denial System. See Terrorism and Mental Health by Amin Gadit or A Note on Uberveillance by MG & Katina Michael or Safeguards in a World of Ambient Intelligence by Springer or Mind Control,
Microchip Implants and Cybernetics. Check out the audio spotlight by Holosonics. The truth is the biochip works like a sim card. It received pulsed modulated laser beams and millimeter wave which it converts into electromagnetic waves that your brain interprets into digital images and sound. It then takes what your brain sees and hears and converts electromagnetic waves into digital and acoustic waves that a computer translates into audio and video. In other words, it allows law enforcement to see what you see, hear what you hear and communicate directly with your brain.
“Former Defense Advanced Research Projects Agency (DARPA) director and now Google Executive, Regina E. Dugan, has unveiled a super small, ingestible microchip that we can all be expected to swallow by 2017. “A means of authentication,” she calls it, also called an electronic tattoo, which takes NSA spying to whole new levels. She talks of the ‘mechanical mismatch problem between machines and humans,’ and specifically targets 10 – 20 year olds in her rant about the wonderful qualities of this new technology that can stretch in the human body and still be functional. Hailed as a ‘critical shift for research and medicine,’ these biochips would not only allow full access to insurance companies and government agencies to our pharmaceutical med-taking compliancy (or lack thereof), but also a host of other aspects of our lives which are truly none of their business, and certainly an extension of the removal of our freedoms and rights.” Google News
The ARRA authorizes payments to the states in an effort to encourage Medicaid Providers to adopt and use “certified EHR technology” aka biochips. ARRA will match Medicaid $5 for every $1 a state provides. Hospitals are paid $2 million to create “crisis stabilization wards” (Gitmo’s) where state police torture people – even unto death. They stopped my heart 90 times in 6 hours. Virginia Beach EMT’s were called to the scene. Mary E. Schloendorff, v. The Society of New York Hospital 105 N. E. 92, 93 (N. Y. 1914) Justice Cardozo states, “every human being of adult years and sound mind has a right to determine what shall be done with his own body; and a surgeon who performs an operation without his patient’s consent, commits an assault, for which he is liable in damages. (Pratt v Davis, 224 Ill. 300; Mohr v Williams, 95 Minn. 261.) This case precedent requires police to falsely arrest you or kidnap you and call you a mental health patient in order to force the implant on you. You can also be forced to have a biochip if you have an infectious disease – like Eboli or Aids.
Coalition of Justice vs the City of Hampton, VA settled a case out of court for $500,000 and removal of the biochip. Torture is
punishable by $1,000 per day up to $2 million; Medical battery is worth $2.05 million. They told my family it was the brain initiative. I checked with the oversight board, and it is not! Mark Warner told me it was research with the Active Denial System by the College of William and Mary, the USAF, and state and local law enforcement. It is called IBEX and it is excruciating. I have had 3 surgeries at the site of the implant and need another. It causes cancer! I’ve been tortured for 8 years by Virginia law enforcement. Thousands of innocent Virginians are being tortured and murdered by criminal cops. Please help us get the word out to end these heinous atrocities. The pain is 24/7. Karen Rodriguez, VA DCJS, sent me a letter stating cops can get keys to anyone’s home and steal anything they please. The governor knows and takes his cut. Senator Kaine said the FBI is not involved so he can’t help. Check out Virginia’s Casual Disregard for the Constitution at forbes dot com. Check out Richard Cain’s case. They are torturing infants and children. The active denial system comes in rifle form and can murder without leaving a mark. I have had two heart attacks and am blessed to be alive. We need to make the nation aware to stop these thugs. Please help us.
JB Smith